3dverse and NVIDIA: Building the Runtime Layer for Industrial 3D
3dverse is a member of the NVIDIA Inception Program and a recognized partner in the NVIDIA ecosystem. This page tells the story of that partnership — why it exists, what it represents, and where it is going.
The Challenge - Where Most Digital Twins Stall
Most digital twin projects stall somewhere between a promising pilot and production. Scaling 3D experiences across many users is where most projects hit a wall. Traditional 3D runtimes scale linearly: one user, one GPU. More users means more infrastructure, more complexity, and quickly, more cost.
3dverse is built on a different architecture. One persistent, shared experience, accessed by many users at the same time, with GPU resources mutualized in the cloud instead of duplicated per user.
The result is simple: a 3D runtime that scales usage without multiplying infrastructure. Accessible from any device, without requiring GPU hardware on the client side.

Omniverse and 3dverse: Two Different Infrastructure Models
Omniverse and 3dverse are not competing answers to the same question. They represent complementary layers of the industrial 3D stack.
Nvidia Omniverse: The Authoring & Simulation Layer | 3dverse: The Scalable Runtime Layer |
Powerful workstation-based environment for building, simulating, and rendering complex 3D worlds. | Where shared, persistent, multi-user 3D experiences become operationally and financially viable — accessible from any device, at scale. |
- Workstation-native, per-user GPU model | - Cloud-native, mutualized GPU architecture |
- Industrial simulation & content creation | - Many users, one shared experience |
- USD as the universal scene format | - No client-side GPU dependency |
- Deep physics & rendering capabilities | - REST API + JavaScript SDK integration |
Technology Stack
3dverse experiences run on NVIDIA GPU infrastructure. Our architecture makes it easy to leverage the full NVIDIA ecosystem.
We can easily leverage other components of the NVIDIA ecosystem—as we already do with USD, CUDA, PhysX, and more.
Ecosystem
Organizations already working within NVIDIA-based workflows use 3dverse as the runtime that makes those environments accessible at scale — to more users, on more devices, at a fraction of the infrastructure cost.
See our Demo